Unreal Engine Developer — Networking • Replication • Tooling

Building reliable systems for games & large-scale installations.

Senior in Blueprints, strong C++, and production-grade networking/replication. I also ship battle-tested plugins and interactive museum experiences.

10+ yrs
Unreal experience
6+
Shipped plugins/systems
20+
Installations & pilots
William Hardy headshot
Networking & Replication
UE5 • C++ • Blueprints
Real-time visualsTooling & PluginsMulti-device installs
Portfolio

Projects

Selected games, installations, and plugins. Filter on the Projects page to jump straight to what you care about.

R&D

Lab

In-progress experiments, internal frameworks, and dev notes. Expect raw demos, writeups, and downloadable snippets.

Got a project in mind?

I partner with studios, brands, and museums to ship dependable interactive systems. If you need networking, replication, or custom tooling — I’m your guy.

Games

Deterministic systems, input, UMG.

Installations

Multi-device, QR join, phone controls.

Plugins

Reusable tools with docs & samples.