Unreal Engine developer · netcode, replication, tooling

Building reliable systems for games & large-scale installations.

I build real-time systems in UE5 with Blueprints and C++. My focus is solid networking and clean tools that teams can trust. If you want something dependable, documented and ready for players or visitors, I’m your guy.

Netcode that holds up
RPCs, authority flow, sync, edge cases
UI that feels right
UMG, inputs, states, smooth feedback
Tools that save time
Editor utilities, docs, samples
William Hardy headshot
Networking and replication
UE5 · C++ · Blueprints
Real-time visualsTooling and pluginsMulti-device installs
Portfolio

Projects

Selected games, installations, and tools. Use filters on the Projects page to jump straight to what you need.

Got a project in mind?

I work with studios, brands, and museums to ship dependable interactive systems. If you need networking, replication, or custom tooling, I’m your guy.

Games

Deterministic systems, input, UI.

Installations

Multi-device, QR join, phone controls.

Plugins

Reusable tools with docs and samples.